Player killing details

Player killing details

Postautor: rsgoldsale » 7 gru 2018, o 08:56

Player Killing (commonly known as PKing, player vs. player, or PvP), is the act of two or more players engaging in combat until the opposition is slain. Player killing differs from other forms of combat in that players do not fight against monsters whose actions are defined by RuneScape's game engine. There are various places throughout Old School RuneScape that players can participate in PvP activities such as:

The Wilderness (including the Bounty World)
Duel Arena
Castle Wars
Clan Wars (Purple Portal and FFA Portal)
Last Man Standing
Currently, players can also participate in player killing in dedicated "PvP worlds," where players can attack other players in most places around Gielinor, with the exception of designated safe areas and banks. There is only one dedicated PvP world that does not change with the PvP world rota, this is World 392. Other worlds can be found on the server list.

PvP is a popular activity throughout Old School RuneScape. Some accounts are even designed solely for PvP, which are colloquially referred to "pures", who limit or entirely avoid training one or more combat skills, especially Defence, so their offensive stats will be a lot higher than their combat level suggests. Because of their history of success in the Wilderness, and the overall greater amount of experience pures must gain in their individual skills of choice, pures are regarded as more effective at player killing than regularly trained accounts of the same level.

Mechanic (Runescape 3 Gold in safe)

When you attack another player unprovoked, you will receive a skull above your character's head. This means that if you were to die, you will lose all items with the exception of one item if the Protect Item prayer is active upon death. If, however, you are attacked first from a player, you will not receive a skull if you retaliate.

There is also a Wilderness level counter on the bottom right of your screen upon entering the Wilderness.

A Skull, which will appear above your character's head if you are the aggressor.

Level 1 Wilderness, shown upon crossing the Wilderness ditch.

The Wilderness level, which is located in the bottom-right corner (if on fixed screen mode) or on the right side (if on resizable mode) of the player's screen, indicates how many levels above or below the player's Combat level his or her enemies may be. Anyone out of his or her level range cannot be attacked. For example, a level 30 player in level 4 Wilderness can either attack or be attacked by players level 26-34 (thus, 30 +/- 4 levels), and any player level 25 and below or level 35 and above cannot attack or be attacked.

The game keeps track of the player's kill-death ratio from the Wilderness. Players can view this ratio on the Wilderness Statistics board, which is located on the northern side of the Edgeville bank.

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