the concept jersey

the concept jersey

Postautor: yehongkun362330 » 8 sie 2017, o 03:10

Lewis Hamilton looked to his future in Formula One in 2012 and decided to leave McLaren, the team with whom he had grown up and won his first world championship, the decision was roundly questioned. After securing two further Authentic Brett Connolly Womens Jersey titles for Mercedes, the move was regarded as inspired but predicting what is round the corner in motor racing has never been easy and, with F1 having just begun the process of reinvention under its new owners, the future is very much on the agenda. Many sports have faced new challenges and opportunities because of the extraordinary changes technological advances have wrought in the past two decades. But that is true of F1 perhaps more than most, the sport having stuck with a long outdated model that has increasingly failed to engage with a younger audience. If F1 and motor racing in general are to survive, doing so is crucial and it seems it is at the crossroads between the virtual world and the real that it is most likely to happen. Playing the role of seer in this game is tricky but one trend has been difficult to ignore – the rise of eSports. Several weeks ago McLaren announced their World’s Fastest Gamer programme – an annual competition in which video gamers will compete to win a job as a simulator driver for the team. Hashtag United, Wimbly Womblys and the virtual gamers striking it rich Read more The team’s executive director, Zak Brown, has made it clear that eSport will be part of the team’s racing efforts in future and they will stand in the vanguard of what may develop into part of every team’s portfolio. It is a good marketing exercise, of course, but also valuable in its own right. “The F1 audience is getting older and this is part of http://www.officialcapitalsauthentic.co ... pik_Jersey how we capture the younger generation,” he says. “This is how that generation will grow up learning about the sport.” It is the tip of the iceberg. Last month MotoGP announced it would launch an eSport championship this year, a multiyear project with the stated aim of becoming “the most important racing eSport championship”. Equally this weekend the greatest sports car race in the world, the Le Mans 24 Hours, will also host the final of the third season of the Xbox-based Forza racing championship. This, the largest racing eSports event yet to be held, has been identified by the organisers of Le Mans as an area for expansion, having created an official endurance eSports category. “We’re inventing a new form of motor sport that speaks to a younger generation,” Dan Greenawalt, the creative director of the Forza games, says. “Our goal isn’t to mirror or shadow real-world motor sport as it exists today. We want to take the relevance, authenticity and physicality of real?world motor sport and blend it with the approachability, strategy and interactivity of today’s major eSportsDismissing this as still just the stuff of teens in their bedrooms looks hopelessly naive. In April it was announced that professional gaming will be an official medal sport in the 2022 Asian Games and Staffordshire University recently declared it would launch the UK’s first degree in eSports in September 2018. The numbers back both decisions. Professional gaming has a growing fanbase, with a global audience not far short of 400 million, worth a revenue Terry Porter Jersey projected to be into the billions in three years’ time. Sport 2.0: crumbling traditions create a whole new ballgame Read more This is not being driven by motor racing gaming – with the majority of eSports based around strategy or first?person shooter games. But that such a potential market exists is why so many are eager to become part if it. Red Bull and Michelin are already on board with the MotoGP project as sponsors, where the aim for the moment is communication – encouraging people to follow the sport – rather than making money. This crossover between the real and virtual has not appeared out of the blue, however. Jann Mardenborough won the PlayStation Academy programme in 2011. The competition to take gamers and give them a shot in a real car in partnership with Nissan was hugely successful and he embraced it. The British driver has since taken a class podium at Le Mans and raced in GP3 and is currently a factory driver for Nissan in the highly competitive Super GT series in Japan. He is sure the two worlds will become closer. “In professional motor sport today there is a lot of emphasis on simulator work and I can absolutely see that in the future more and more professional drivers will emerge from gaming,” Mardenborough says. “When Nissan first came up with the opportunity, lots of people thought they were mad. I think now nearly 10 years later we’ve proved that the concept works.” Like Mardenborough another British racer, Graham Carroll, moved into driving sims http://www.officialblazershop.com/authe ... ersey.html when the money ran out to pursue his career on the track. In January he competed in an eSports competition in Las Vegas with a $1m prize and is convinced greater involvement from teams is only a matter of time. “It would just add to the show if there was a Formula One sim race,” he says. “It is just getting bigger and bigger. If someone is signed to a proper racing team there will be knock-on effect and lots of people will be signed up
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